Key Elements for Virtual or Mixed Reality Environments

Tools for Building

• Avatars, both as individuals and in potentially large and dynamic crowds
• Links between real and virtual worlds and permeable boundaries between them

Tools for Taking Part

New interface technologies to facilitate original ways of participants engaging with virtual worlds and with each other

 

Tools for Guiding

• Ways to manage and control large-scale participatory events unfolding in real-time
• Recordings and replays of complex actions within environments

Population of avatars
Creating realistic-looking virtual humans

ViCrowd
Simulating virtual crowds

eMuse
An electronic multi-user stage environment

Mixed reality boundaries
Transparent bi-directional windows between a physical and a virtual environment

i2tv
Model for medial staging of connected on-line/on-site events for connected communities

BFinder
Interface for group interaction

Virtual Balance™
Interface for navigation by body movements

Murmuring Fields
Navigation by body movements

MARS Bag
Interaction by body movements: interface for wearable mobile communication

Seance Box No. 1
Interactive installation by Ken Feingold: linking between real, surrogate and virtual spaces

Traces
Interactive CAVE-installation by Simon Penny

Temporal links
Recording, replaying and editing of 3-D virtual worlds

The round table
Deployment of virtual cameras

Group interaction
Group tracking and group interaction with animated groups

Camera control
Directing virtual cameras

Managers and stage hands
Management system for guiding an on-line event in a shared virtual world