Tools
for Building
Avatars,
both as individuals and in potentially large and dynamic
crowds
Links
between real and virtual worlds and permeable boundaries
between them
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Tools
for Taking Part
New interface
technologies to facilitate original ways of participants
engaging with virtual worlds and with each other
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Tools
for Guiding
Ways
to manage and control large-scale participatory events
unfolding in real-time
Recordings
and replays of complex actions within environments
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Population
of avatars
Creating realistic-looking virtual humans
ViCrowd
Simulating virtual crowds
eMuse
An electronic multi-user stage environment
Mixed
reality boundaries
Transparent bi-directional windows between a physical
and a virtual environment
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i2tv
Model for medial staging of connected on-line/on-site
events for connected communities
BFinder
Interface for group interaction
Virtual
Balance
Interface for navigation by body movements
Murmuring
Fields
Navigation by body movements
MARS
Bag
Interaction by body movements: interface for wearable
mobile communication
Seance
Box No. 1
Interactive installation by Ken Feingold: linking between
real, surrogate and virtual spaces
Traces
Interactive CAVE-installation by Simon Penny
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Temporal
links
Recording, replaying and editing of 3-D virtual worlds
The
round table
Deployment of virtual cameras
Group
interaction
Group tracking and group interaction with animated groups
Camera
control
Directing virtual cameras
Managers
and stage hands
Management system for guiding an on-line event in a
shared virtual world
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